Here at MMGN we are all for indie developers. Recently you would have seen my review on the Ninja Fishing app which has been getting good reviews from many people. One thing which concerned a lot of people was that it was a carbon copy of Radical Fishing a indie game made by Valmbee. Both games have a very similar game style. Cast your line into the deep, catch the fish, reel them back, and then toss them in the air and slice them into fish cans
This is not the first time we have seen games on the app store been remade to an iOS device. You have Angry Birds which was a re-build of Crush the Castle and Tiny Wings was a re-build of WaveSpark . I know, I am as shocked as you are. Where would we be though if no one “borrowed” ideas. We will prob still be playing Wolfenstein on my shitty Windows 3.0 computer.
With out the core idea of first person shooters seen as early as the 90’s we wouldn’t have such games like Call of Duty ,Battlefield and other FPS games.
Everyday content is stolen from people but it’s the elements that have changed in the game which gets people talking. Everyone has a different opinion on how content and gameplay should be copyrighted, but at the end of the day
“You cant copyright gameplay”.
In the one off chance some games are copied 1:1 with slight changes like names or characters, I believe it is completely wrong and plagiarism against the original creator.
Even though Ninja Fishing does copy the core gameplay of Radical Fishing its not exactly 1:1. The game does have major improvements one being obvious fact of being on a iOS device and changing it up to a point and click to point and touch. If you have played Radical Fishing you would have seen that its a bit violent compared to Ninja Fishing. Going from slicing and dicing fish and making Sushi to completely exploding the fish into a million pieces. Its a well known fact now to succeed on the App Store it has to be family friendly and user friendly no matter what age. I think Ninja Fishing does this very well visually and interactively. Its where do we draw the line between plagiarism and inspiration which makes or breaks a game. Its how much can you take before someone points the finger and says “Hey, you took this from such and such game”.
From what I’ve herd Radical Fishing creator Valmbeer has teamed up with indie game developers, Greg Wohlwend (Solipskier) and Zach Gage (Bit Pilot, Halcyon) to create the upcoming Ridiculous Fishing, the iOS successor to the original web game
Here are some screen shots of the game. Cant wait to get my hands on it. Already looks amazing.
My question to everyone is whats more important to you plagiarism and inspiration?
Gamenauts have come out and stated
“…we wanted to provide a more family friendly experience while incorporating elements such as humor, explosive gameplay elements, such as mines and dynamite, and a slicing gameplay mechanic. We brought the fishing mechanic into the game, but wanted to deliver it in a new way. We intend to give the proper credit to Vlambeer for the original inspiration.”
Read the full article on Vlambeer website http://www.vlambeer.com/2011/07/21/ridiculous-fishing/